Technique Library

Creativity, Innovation and Change

The Open University

Publisher: Open University, 1999, 208 pages

ISBN: SUP 44380 0

Keywords: Change Management, Creativity

Last modified: Sept. 11, 2022, 9:01 p.m.

Functional Groupings:

  • Full process
  • Exploring
  • Defining
  • Gathering
  • Generating
  • Grouping
  • Screening
  • Prioritising
  • Planning

  1. Advantages, limits, unique qualities
  2. Analysis of interactive decision areas (AIDA)
  3. Alternative scenarios
  4. Analogies
  5. Anonymous voting
  6. Assumption surfacing
  7. Attribute listing (and variants)
  8. Boundary examination
  9. Boundary relaxation
  10. Brain sketching
  11. Brainwriting 635
  12. Brainwriting game
  13. Brainwriting pool
  14. Browsing
  15. Bug listing
  16. Bullet proofing
  17. Bunches of bananas
  18. Card story-boards
  19. Cartoon story-board
  20. CATWOE
  21. Casual mapping
  22. Charrette
  23. Clarification
  24. Classical brainstorming
  25. Clichés, proverbs and maxims
  26. Collective notebook (CNB)
  27. Comparison tables
  28. Component detailing
  29. Consensus mapping
  30. Constrained brainwriting
  31. Controlling imagery
  32. Crawford slip writing
  33. Creative problem solving (CPS)
  34. Criteria for idea-finding potential
  35. Critical path diagrams
  36. Decision seminar
  37. Delphi
  38. Dialectical approaches
  39. Dimensional analysis
  40. Drawing
  41. Essay writing
  42. Estimate — discuss — estimate
  43. Exaggeration (magnify or minify)
  44. Excursions
  45. Factors in 'selling' ideas
  46. Fishbone diagram
  47. Five Ws and H
  48. Flow charts for action planning
  49. Focus groups
  50. Focusing
  51. Force-field analysis
  52. Force-fit game
  53. Free association
  54. 'Fresh eye' and networking
  55. Gallery method
  56. Gap analysis
  57. Goal orientation
  58. Greetings cards
  59. Help, hinder
  60. Heuristic ideation technique (HIT)
  61. Highlighting
  62. Idea advocate
  63. Imagery for answering questions
  64. Imagery manipulation
  65. Implementation checklists
  66. Improved nominal group technique
  67. Interpretive structural modelling
  68. Keeping a dream diary
  69. Kepner Tregoe
  70. KJ-method
  71. Laddering
  72. Less competitive methods of voting
  73. Listing
  74. Listing pros and cons
  75. Metaplan information market
  76. Mind-mapping
  77. Morphological analysis
  78. Multiple redefinition
  79. Negative brainstorming
  80. Nominal group technique (NGT)
  81. Nominal-interacting technique
  82. Notebook
  83. Observer and merged viewpoints
  84. Other people's definitions
  85. Other people's viewpoints
  86. Osborn's checklist
  87. Paired comparison
  88. Panel consensus
  89. Paraphrasing keywords
  90. Personal balance-sheet
  91. Phases of integrated problem solving (PIPS)
  92. Phillips 66 ('buzz' sessions)
  93. Pictures as idea triggers
  94. Pin cards
  95. Pluses, potentials and concerns
  96. Potential-problem analysis (PPA)
  97. Preliminary questions
  98. Problem-centered leadership (PCL)
  99. Problem inventory analysis (PIA)
  100. Progressive hurdles
  101. Progressive revelation
  102. Q-sort
  103. Quality circles
  104. Random Stimuli of various kinds
  105. Receptivity to ideas
  106. Reframing values
  107. Relational words
  108. Relaxation
  109. Reversals
  110. Rolestorming
  111. Sculptures
  112. Search conference
  113. Semantic intuition
  114. Sequential-attributes matrix
  115. Simple rating methods
  116. Snowball technique
  117. Strategic options development and analysis (SODA)
  118. Soft system method
  119. Stakeholder analysis
  120. Sticking dots
  121. Stimulus analysis
  122. Story writing
  123. Strategic assumption testing
  124. Strategic choice approach
  125. Strategic management process
  126. Successive element integration
  127. Super Group®
  128. Super Heroes
  129. Synectics
  130. Systematised direct induction
  131. Technology monitoring
  132. Think tanks
  133. Transactional planning
  134. Trigger method
  135. Using 'crazy' ideas
  136. Using experts
  137. Value brainstorming
  138. Value engineering
  139. Visual brainstorming
  140. Visualising a goal
  141. Who are you?
  142. 'Why?'. etc — repeatable questions
  143. Wishing
  144. Working with dreams and images